Hyenas
This has been my first project in the industry, with Creative Assembly. I worked in this project for around three years and I was involved in multiple gameplay areas: weapons, gadgets, characters, player interaction systems, game mode features, loot distribution, pickups, sequences, networking, auto tests, optimisation, metrics, bug fixing, etc.
Project Bifrost
This has been my second project in the industry, with People Can Fly studios. I worked in this project for a little more than a year. Unlike the previous one I started to take more responsibility with the implementation and owning of important features in the project like: a recoil system, aim assist systems with bullet magnetism and target painting or a scheduler system that manage the activation of actors across the whole map following design rules.