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Advance Games Engineering Project (Unity 3D)
This project was implemented in Unity 3D using C# and it was the coursework of one of my fourth year modules: Advance Games Engineering. It basically consists in a robot-spider that moves using procedural animations and inverse kinematics, this means that all the animations are implemented through code without using another software. The animations implemented are: legs movement, head movement, height change and a laser attack. Furthermore, path-finding using the unity navigation system has been added to the robot-spider so it can avoid obstacles while following its target through the shortest route possible. You can see the spider in action in the video below and the repository with all the code here.
Spider-robot anchor
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